On 9/24/25 19:26, Bald Eagle wrote:
> Looks like there's some kind of clipping going on with the bounding.
Yep, tried my '-b' yuqk flag and it fixes all the +- -+ cases in your
test scene where bounding goes wrong(*). Thank you for posting it! :-)
I took a few swings at fixes late last night, but no luck. I'm going to
code up some parser checks to limit the radii to positive values only
until I can come back to this issue with more focus.
I have quite a bit yet to do to finish the sor{} changes in yuqk{} and
that's only the most recent ball I've let hit the ground. :-)
Bill P.
(*) The render was slow without bounding!
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