POV-Ray : Newsgroups : povray.general : Impossible stl file conversion! : Re: Impossible stl file conversion! Server Time
7 Oct 2025 04:58:08 EDT (-0400)
  Re: Impossible stl file conversion!  
From: yesbird
Date: 20 Sep 2025 11:13:45
Message: <68cec4a9@news.povray.org>
On 20/09/2025 17:28, Bald Eagle wrote:
> This is probably beautiful.
> I see the pottery and glaze samples, but the rest of it doesn't seem to work
> with Brave browser.   Probably need to update my browser, but I'm using Win7
> anyway...
Try this link to test:
https://webglreport.com
The only Three.js necessary requirement is WebGL support.

> The only speculation that I have to offer is:  If you build it, they will come.
> Grab a bunch of models off of Thingaverse, export them to include files with
> inside_vector already defined, and then see if people play.
> ...
> Look at what Ton is doing.  People might not have the patience for that, but if
> a model of the part they wanted already existed...
> ...
> I can tell you that if we expanded our user base, and offered an inbuilt
> stl-to-mesh conversion, you bet people would use it!  Probably every day.
> I think we might lose a lot of the character of past hand-crafted scenes, but
> you might get people to use POV-Ray to make a scene - any scene at all - if they
> could just #include "MyPart.inc" and raytrace it within minutes.

I am in doubt also, because people already have a free Blender for
modelling which supports rendering with POV-Ray. Why not to use it
instead of leaning complicated and outdated SDL ? SDL is good for math
experiments, for example, but modelling is too painful with it.

> 
> If I learn c++ so I can unravel all of the source code for the solid/surface of
> revolution, and essentially build an SDL modeler for sor {} - will anyone use
> it?   Who uses sor {} anyway?
> 
> I have no idea.   But I'm learning.

Why not to try JS with Three.js instead ? :)
Much more easy, perspective, and highly demanded -
"Close to the Edge" of modern technology :).

> 
> Like I've pointed out in the past.   We need advertising and recruitment.
> And we need development.
> And those two things need to happen simultaneously, so they can build on each
> other.   Chicken & egg.
Ouroboros, maybe :).
> 
> I love what I've seen done with Three.js, and it would be great to get more
> updates on what you've been doing and how  :)
I am planning to concentrate on a parametric surfaces this autumn/winter
season: https://mathview.yesbird.online/
Viewer itself is ready, now it's time to extend surfaces collection.

Wish you good luck with learning and technological discoveries.
--
YB


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