On 03/09/2025 19:24, William F Pokorny wrote:
>
> FWIW. An option, which might be faster than your merge{}, would be to
> use a bezier_spline prism{}.
>
> ...
> ...
Thanks Bill for your bezier_spline prism suggestion.
But it seems that there are also issues related to surface overlap, or
the artifacts come only from the use of subsurface scattering ?
(still experimental, i know)
--
kurtz le pirate
compagnie de la banquise
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