POV-Ray : Newsgroups : povray.binaries.images : Cylindrical light source casts a shadow on media : Re: Cylindrical light source casts a shadow on media Server Time
28 Aug 2025 18:30:09 EDT (-0400)
  Re: Cylindrical light source casts a shadow on media  
From: William F Pokorny
Date: 25 Aug 2025 17:17:57
Message: <68acd305$1@news.povray.org>
On 8/25/25 15:52, Cousin Ricky wrote:
> Cousin Ricky <ric### [at] yahoocom> wrote:
>>
>> Does anyone know how to get rid of that dark band across the spectrum
>> above the light source?  It is not an object casting a shadow; it is the
>> light source itself that is creating the shadow.  There is no such
>> shadow in Bruno's render.
> 
> I now see that this is related to the "Light beam won't refract from outside
> media container" I posted in p.bugreports, and WFP has responded to that.  I
> believe the shadow was caused by non-photon media interaction with the light
> source.
> 
> But for some reason, the unrefracted light beam isn't showing.

Interesting! I didn't even try 'media_interaction off' because I didn't 
think any actual scattering contribution could darken the media photons 
like that. I don't understand what is happening with the calculated 
scattering value where we have collected media photons...

This scene unlike the bug report one doesn't have the photon path cross 
back over the scattered media path...

(The initial beam probably isn't showing up because it depends 
completely on the scattering result - but I don't 'see' the geometries 
well enough to be sure.)

Out of time. I'll try to look at this again tomorrow

Bill P.


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