POV-Ray : Newsgroups : povray.off-topic : Where are all the Povrayers? : Re: Where are all the Povrayers? Server Time
9 May 2025 07:38:55 EDT (-0400)
  Re: Where are all the Povrayers?  
From: Jim Henderson
Date: 7 May 2025 17:34:04
Message: <681bd1cc$1@news.povray.org>
On Tue,  6 May 2025 15:37:36 EDT, Maetes wrote:

> I'd like to know who the guys are and where they hang out, who waste as
> much time with Povray as I do.
> (Instead of creating everything faster and more conveniently with the
> "B-Thing")

I've been a user of POV-Ray for .... damn, 35 years now.  I first 
encountered it in college (I was an aspiring engineering student with a 
386dx33 with a math coprocessor).

I haven't really done much with it lately - it comes and goes for me, like 
most people (I have so many technology interests that they all phase in 
and out at different times). Back in the day, I did most of my modeling 
with Moray.

> My name is Martin Seydler, I am from Cologne/Germany, half a century
> old, professional programmer for websites, PHP, HTML, Javascript.
> My English is in need of improvement, in fact I translate most of my
> texts with online tools.

Your English (or the translator you're using) is very good. :)  I'm Jim, 
currently living about an hour outside Seattle, Washington.  I'm in my 
mid-50s, and professionally I have done a lot of things over the years - 
from IT work (early in my career) to technical writing, training delivery/
development, and professional certification program management.  Today I 
consult on certification development and technical training projects.

> Povray-Strengths - Programming - Animations - Building oversized
> packages/projects that will never be finished

These days there probably aren't many strengths with POV-Ray in my 
toolbox, largely due to skills attrition.  Over the course of my life, 
though, I've learned a lot of different programming languages, so getting 
back into SDL probably wouldn't be difficult for me.

> Povray-Weaknesses - Modelling - Textures - Details + Little Things

Textures, definitely for me.  I'm not particularly strong with SDL because 
historically I've used visual modeling tools (Blender is my tool of choice 
now, but I don't tend to render those images with POV-Ray - I have a GPU 
that can do good high-quality renders with Cycles instead for my needs).

Jim

-- 
"I learned long ago, never to wrestle with a pig. You get dirty, and 
besides, the pig likes it." - George Bernard Shaw


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