On 18/03/2025 07:25, Paul Bourke wrote:
> I've just implemented one using a vertex shader approach, that is transform
> points to a longitude/latitude/distance and do final render with an ortho
> camera. Works fine but I would love a ODSP with a cylindrical camera within
> PovRay itself.
>
>
Vertex shader approach ? It's interesting - I would like to look at
(through) it.
I see you already have good set of cameras, that possibly can be
extended: https://paulbourke.net/stereographics/povcameras/
When I was looking for cameras to produce VR images I also
found these sources:
http://stereopov.ichthyostega.de/
http://www.triplespark.net/render/stereo/create.html
--
YB
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