POV-Ray : Newsgroups : povray.general : Crashing for reasons I can't fathom : Re: Crashing for reasons I can't fathom Server Time
18 Apr 2025 11:12:22 EDT (-0400)
  Re: Crashing for reasons I can't fathom  
From: yesbird
Date: 17 Mar 2025 12:34:31
Message: <67d84f17$1@news.povray.org>
On 17/03/2025 03:27, Paul Bourke wrote:
> Looks good. What was the magic sauce? 3.7 or 3.8?
> I'd be much happier if I could use 3.7.
> 
> The look I currently have is with 3.8, sample frame attached. Final render will
> be 12816x2048, and a omni directional stereo pair. Should look good in a 360 LED
> stereo cylinder.
> 
> This one has many more points, 1500K.
> I vary theradius depending on distance from the camera, with some bounds.
> Added light falloff and other stuff.
> 

Thank you for appreciating my work. The alchemy recipe is following:
https://github.com/LeForgeron/povray
built from sources under Ubuntu 24.04.

I prefer this fork, because it supports stereoscopic and many other
useful camera types. In my works it' important, as I am using stereo
VR180 and VR360 projections in XR mode.Please find more info about
Le Forgeron's cameras here:
https://wiki.povray.org/content/User:Le_Forgeron/cameras

If you will choose this way and have 
difficulties while compiling sources, I can assist you.

Here are previous and new versions of static images rendered at
resolution 12816x2048 for comparison:
https://povlab.yesbird.online/pb/lidar_static.html
https://povlab.yesbird.online/pb/lidar_static_v2.html

I noticed that all "ghost magic" disappeared for unknown reasons, please
feel free to send me new code for experiments, as this project is very
close to my interests - data visualization in XR.

Also video have some improvements: start/stop button and additional set
of frames (587 total now):
https://povlab.yesbird.online/pb/

Unfortunately, I am limited in hardware resources, having only
Intel(R) Xeon(R) E-2236 CPU @ 3.40GHz 12 Cores
and
Oculus Go VR headset,
so rendering of 1200 stereo frames at 12816x2048 resolution will take a
lot of time - frame of the first version was rendered ~4 min,
the last ~20 min.

Now I am working on a VR stereo version, and hope tomorrow I will
publish it.

PS: Can't find the attachment you mentioned - don't you forget
to add in ?
--
YB


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