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On 17/03/2025 03:27, Paul Bourke wrote:
> Looks good. What was the magic sauce? 3.7 or 3.8?
> I'd be much happier if I could use 3.7.
>
> The look I currently have is with 3.8, sample frame attached. Final render will
> be 12816x2048, and a omni directional stereo pair. Should look good in a 360 LED
> stereo cylinder.
>
> This one has many more points, 1500K.
> I vary theradius depending on distance from the camera, with some bounds.
> Added light falloff and other stuff.
>
Thank you for appreciating my work. The alchemy recipe is following:
https://github.com/LeForgeron/povray
built from sources under Ubuntu 24.04.
I prefer this fork, because it supports stereoscopic and many other
useful camera types. In my works it' important, as I am using stereo
VR180 and VR360 projections in XR mode.Please find more info about
Le Forgeron's cameras here:
https://wiki.povray.org/content/User:Le_Forgeron/cameras
If you will choose this way and have
difficulties while compiling sources, I can assist you.
Here are previous and new versions of static images rendered at
resolution 12816x2048 for comparison:
https://povlab.yesbird.online/pb/lidar_static.html
https://povlab.yesbird.online/pb/lidar_static_v2.html
I noticed that all "ghost magic" disappeared for unknown reasons, please
feel free to send me new code for experiments, as this project is very
close to my interests - data visualization in XR.
Also video have some improvements: start/stop button and additional set
of frames (587 total now):
https://povlab.yesbird.online/pb/
Unfortunately, I am limited in hardware resources, having only
Intel(R) Xeon(R) E-2236 CPU @ 3.40GHz 12 Cores
and
Oculus Go VR headset,
so rendering of 1200 stereo frames at 12816x2048 resolution will take a
lot of time - frame of the first version was rendered ~4 min,
the last ~20 min.
Now I am working on a VR stereo version, and hope tomorrow I will
publish it.
PS: Can't find the attachment you mentioned - don't you forget
to add in ?
--
YB
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