POV-Ray : Newsgroups : povray.off-topic : The Raysnail - WIP, a probability based raytracer with (limited) support for PovRay SDL files : Re: The Raysnail - WIP, a probability based raytracer with (limited)suppor= Server Time
27 Jul 2024 12:38:40 EDT (-0400)
  Re: The Raysnail - WIP, a probability based raytracer with (limited)suppor=  
From: Thomas de Groot
Date: 18 Jul 2024 11:14:48
Message: <66993168$1@news.povray.org>
Op 18-7-2024 om 16:32 schreef Hj. Malthaner:
> On 7/18/24 15:38, Bill Pragnell wrote:
> 
>> Are you aware of the UberPOV fork?
>>
>> https://github.com/UberPOV/UberPOV
> 
> Now I am. Well, I had heard of UberPOV before but never really looked 
> into it ...
> 
>> It's based on POV-Ray 3.7 and hasn't really seen any development for 
>> some time,
>> but one of its notable features is stochastic global illumination as an
>> extension to radiosity. I still use it quite often because I think it 
>> produces
>> much better results than the standard radiosity with almost no tweaking
>> required.
> 
> That matches my own impression and why I wanted something with global 
> illumination while still supporting PovRay SDL. This is quite 
> interesting, thank you for the link!
> 
> 

Even better, 'stochastic' is also supported by version 3.8! I generally use:

+am3 +a0.01 +ac0.90 +r3

and in the radiosity block a count between 10 and 50

varying +a, +ac and +r values increases/decreases the stochastic quality 
(and render time!).

THere must be some documentation by clipka but I am unable to find it 
presently, sorry.


-- 
Thomas


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