POV-Ray : Newsgroups : povray.general : isosurface and max_gradient : Re: isosurface and max_gradient Server Time
1 Jul 2024 12:26:17 EDT (-0400)
  Re: isosurface and max_gradient  
From: kurtz le pirate
Date: 9 May 2024 04:23:21
Message: <663c87f9@news.povray.org>
On 06/05/2024 20:27, William F Pokorny wrote:
> On 5/6/24 10:27, kurtz le pirate wrote:
>> Lower (normal) value for max_gradient don't render object
>>
>> Last thing, my version :
>> Persistence of Vision(tm) Ray Tracer Version
>> 3.8.0-alpha.9945627.unofficial (
>> Compiler: 4.2.1 Compatible Apple LLVM 10.0.0 (clang-1000.11.45.5))
>>
>>
>> Might be buggy ?
> 
> Thank you for the information and scene SDL. I'll let you know what I find.


Hello Bill,



Looking at the various answers, I don't think it's a compiler problem
any more. Your code and mine are identical and give the same results for
several people.

I don't think there's any point in you wasting any more time on this
problem unless you really care... For me, it was just a test to adapt
isosurfaces found in "MathMod" to POVRay
<https://sourceforge.net/projects/mathmod/>.



Thank you all for your participation.



-- 
Kurtz le pirate
Compagnie de la Banquise


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