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On 5/7/24 02:03, jr wrote:
> much faster render, much lower gradient. gave (again) value '100', the beta.2
> now reports "maximum gradient found was 12.207, ...". nice.
Thank you!
I got a clang++ compile going too (with issues...), but it's also
reporting the much lower gradient with the min() wrapper.
So, my best guess at the moment - given, kurtz le pirate, reported a
lower max gradient, but one still quite large, is that perhaps what
ended up coded on trying min() in his case was something like:
min(
(SQ(sqrt(x*x + y*y) - 3) + z*z - 0.4 ),
(SQ(sqrt((x - 4.5)*(x - 4.5) + z*z) - 3) + y*y - 0.4),
(SQ(sqrt((x + 4.5)*(x + 4.5) + z*z) - 3) + y*y - 0.4),
(SQ(sqrt((y + 4.5)*(y + 4.5) + z*z) - 3) + x*x - 0.4),
(SQ(sqrt((y - 4.5)*(y - 4.5) + z*z) - 3) + x*x - 0.4) *
(SQ(sqrt(x*x + y*y) - 5) + z*z - 0.4 )
)
It's just a guess but, I'm otherwise out of ideas as to other causes.
Bill P.
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