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Le 2024-04-17 à 12:17, Cousin Ricky a écrit :
> On 2024-04-17 08:28 (-4), RATH, CHRISTOPHER A wrote:
>>>
>> This is a ways from being done, but I wanted to share the updated image
>> with the bubbles fixed. The balloon texture is still not quite right,
>> even when I render with radiosity (which this version does not).
>
> I doubt radiosity makes any difference here. I would give Alain's
> suggestion of blurred reflection a try. If you haven't seen it yet, the
> technique is at:
>
> https://wiki.povray.org/content/Knowledgebase:Language_Questions_and_Tips#Topic_13
>
> To avoid having this technique stall and take forever, use Alain's
> modification:
>
> https://news.povray.org/49b9809b%241%40news.povray.org
>
> And I would cut the reflection in half or even lower; and if you're
> using finish-level Fresnel, remember to use the reduced reflection as
> its argument:
>
> finish
> { fresnel 0.5
> reflection { 0.5 fresnel }
> conserve_energy
> ...
> }
>
> The reflection of the water highlights on the right edge of the balloon
> looks suspiciously metallic. Is this not a rubber balloon?
>
I agree about toning the transparency down. I'd go as far as dividing it
by 3 to 4.
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