|
|
On 4/16/2024 6:33 AM, Bald Eagle wrote:
> "RATH, CHRISTOPHER A" <car### [at] comcastnet> wrote:
>
>> I'm playing with the fountain crack and the balloon texture now and will
>> post an update later.
>
> This is looking great - I think what you need for the balloon is
> transparency/filter, double_illumination, and SSLT.
>
> How did you make that cracked brick? It looks awesome!
>
>
>
I'm playing with a bunch of suggestions for the balloon. Currently the
texture is:
#local _p1 = pigment { color rgbf <0.6, 0.6, 0.005, 0.7> }
#local _p2 = pigment { color rgbf <0.6, 0.6, 0.005, 0.6> }
material {
texture {
pigment {
bozo
pigment_map {
[0.0 _p1]
[0.5 _p1]
[0.8 _p2]
[1.0 _p2]
}
warp { turbulence 0.9 }
scale 2
}
//normal { bumps 0.01 scale 0.01 }
finish {
fresnel 0.4
specular albedo 1.0
roughness 0.005
diffuse albedo 1.0
reflection { 0.4 }
}
}
interior { ior 1.5 }
}
I'm working out how to get a more realistic reflection and will look at
the suggestions provided here. I haven't tried rendering this with
radiosity yet.
--
-- Chris R
Post a reply to this message
|
|