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On 2024-01-28 18:18 (-4), Bald Eagle wrote:
>
> I'm also NOT enamored by POV-Ray's blob function, and might see about working
> out something with functions and an isosurface to see if I can get a smoother,
> more pleasing result.
The tutorial has an isosurface technique that I am not enamored with,
but you might want to try it anyway:
https://wiki.povray.org/content/Documentation:Tutorial_Section_3.2#Combining_isosurface_functions
I published an alternative isosurface function RE_fn_Blob2() in
RoundEdge. See the user manual for how to use it:
https://github.com/CousinRicky/POV-RoundEdge
I once came up with a couple of trig-based formulas, but I haven't
looked at them in almost 20 years. If I find that they eliminate 1st
derivative discontinuities, I might resurrect them.
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