POV-Ray : Newsgroups : povray.binaries.animations : Wet paper texture : Re: Wet paper texture Server Time
14 May 2024 14:29:44 EDT (-0400)
  Re: Wet paper texture  
From: Thomas de Groot
Date: 20 Jan 2024 10:56:15
Message: <65abed1f$1@news.povray.org>
Op 20-1-2024 om 16:05 schreef Bald Eagle:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> 
>> I was going to suggest that too indeed. I use that for simulating
>> semitransparent cloth combined with backside illumination. Is also
>> available in v3.7.
> 
> Unexplored territory for me.
> 
> 
> So, my texture is
> 
> texture {
>       slope {}
>       texture_map {
>            [0 pigment {
>                 average
>                 pigment_map {
>                      [Entries]
>                 }
>            ]
>            [0 pigment {
>                 average
>                 pigment_map {
>                      [Entries]
>                 }
>            ]
>       }
> }
> 
> I've tried plugging in a finish statement, but the parser squawks "no }, found
> finish instead"
> 
> Where does the finish GO?
> 
> I was also thinking about how to go about making a user defined finish function,
> and that will probably have to be done with another map, since we don't have
> function controlled finish parameters
> 
> - BW
> 
I have no access presently to the PC where I have stored my stuff (and 
it is some years since last I used backside illumination). First thing 
in the morning, on my ToDo. Sorry for the delay!
-- 
Thomas


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