POV-Ray : Newsgroups : povray.binaries.images : Logo Planet (wip) : Re: Logo Planet (wip) Server Time
9 May 2024 07:27:04 EDT (-0400)
  Re: Logo Planet (wip)  
From: Thomas de Groot
Date: 13 Jan 2024 02:18:48
Message: <65a23958$1@news.povray.org>
Op 13/01/2024 om 02:30 schreef Samuel B.:
> 
> Is Analog even still being published? Some of those stories were great.
> 
It seems to be:

https://www.analogsf.com/


> The default uv mapping is going to be different for every primitive, of course,
> and some stretching is guaranteed in any case.
> 
Yes, I noticed that.

> I'm thinking that for complex objects, triplanar mapping might be the best thing
> to use. (Triplanar mapping in POV-Ray would probably use 3 nested slope maps,
> with each axis getting one planar map). There /is/ a blending issue when using
> triplanar mapping, but it can be mitigated somewhat. It's one of those things I
> haven't gotten around to yet (I was going to use something similar to depict
> claymation-style fingerprints on objects), but if I make any headway I'll post
> it.
> 
> 
> I'm thinking crackle form x patterns as a basis, but it's going to take a bit of
> work...
> 
Exciting info indeed! I shall study these ideas also; I don't like to 
sit back and wait for others to do the dirty jobs :-)

-- 
Thomas


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