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Op 29-11-2023 om 16:04 schreef Alain Martel:
> If the metal is to have a varnish coat, add a second mostly to fully
> transparent pigment layer above the metallic one. Add an interior
> statement for the IOR : interior{ ior 1.5 } And use the fresnel
> attribute : reflection{ 1 fresnel }.
>
> That way, at high angle, you'll see almost only the metallic surface,
> but, at grazing angles, you get the fresnel reflection dominating.
> Tried that and compared with actual metals, brass actually, coated with
> a varnish, and the result matched my physical samples.
I probably made a mistake somewhere, but I have a problem with this. The
object looses its shadow in my code (see the egg in attached image).
This is the code used for the egg finish:
ovus { 1.00, 0.65
pigment {rgb <0.4, 0.9, 0.4>}
pigment {rgbt <0.9, 0.1, 0.1, 0.99>} //varnish coating!
finish {
metallic
diffuse 0.0
specular 0.80
roughness 1/20
reflection {0.90 fresnel metallic}
}
interior {ior 1.5}
scale 0.5
translate <0, 0.5, 0>
} // end of ovus --------------------------------------
specular / roughness can be left out without visible changes btw.
Thanks for any light on this!
--
Thomas
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