Op 28/09/2023 om 01:39 schreef Samuel B.:
> Hi,
>
> It's like regular Truchet tiles, but the cells are subdivided, and subsets of
> tiles are selected for each level of scale (observe the ground tiles). They are
> rotated randomly. The reflection blurring is thanks to a granite micronormal
> whose samples are multiplied using focal blur and antialiasing. No light_source
> was used; only a sky_sphere. The glare effect is from a separable Gaussian blur
> file I made a while back.
>
> Sam
I like this! It all looks suitably random and the textures are candy to
my eyes.
--
Thomas
Post a reply to this message
|