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On Fri, 12 Jul 2002 16:50:53 +0200, Christoph Hormann <chr### [at] gmx de>
wrote:
>
> Have you tried it?
If I would everything fine then tehere should be crossection at the center of
square.
#local Amount = 0.5;
#local Lambda = 1.5;
#local Omega = 0.8;
#local Octaves = 5.0;
#local Frequency = 3;
#local P=<0,0,0>;
#local P=P+Amount*vturbulence(Lambda,Omega,Octaves,P*Frequency);
box{
P-<.1,.1,0> P+<.1.1.1>
pigment{
checker color blue 1 color red 1
turbulence Amount
lambda Lambda
omega Omega
octaves Octaves
frequency Frequency
}
finish{ambient 1 diffuse 0}
translate -P
translate z
}
ABX
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