Op 31/08/2023 om 23:12 schreef Bald Eagle:
> It occurred to me that you might be able to do something like this with that
> vine-growing macro. Have the "vines" grow along the terrain, and then translate
> all of the mesh vertices straight down to the bottom of the "vine" and thereby
> create a path of erosion.
>
> Maybe change some of the vine-growing rules to instead of being random, seek the
> lowest direction to "flow".
>
Hmm... worth a try indeed. Thanks for the suggestion!
--
Thomas
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