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On 8/9/22 11:11, Chris R wrote:
> This was all working fine until I decided to scale one of the mesh2 objects (by
> 2), and scale the texture by the same amount.
It should be, once you have created your initial uv textured object, you
can create a 2x sized version of it with:
object { MyPaperMesh scale 2 }
In other words, the 2x scaling of your texture is not needed and I think
the answer to you final questions are yes.
Bill P.
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