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Le 2022-05-06 à 02:00, Thomas de Groot a écrit :
> Op 05/05/2022 om 23:05 schreef Kenneth:
>> Thorsten <tho### [at] trfde> wrote:
>>>
>>> If you want a better distribution of the computational load, you should
>>> decrease the render block size such that your object gets distributed
>>> between multiple render blocks.
>>>
>>> Thorsten
>>
>> That works very well, thanks! From my own 'naive' analysis, I had been
>> wondering
>> if a smaller block size would help, but I never tried it. (For my
>> tests, I
>> forgot to mention that my media object occupies about 50% of the
>> screen space--
>> unlike the OP's small object that is probably 'enclosed' by a single
>> render
>> block.) Your suggestion works in both cases, of course.
>>
>> A smaller render-block size has another great advantage: The scene
>> renders
>> faster.
>> Here is my example (using scattering media):
>>
>> block size of 64 pixels: 2 mins 16 sec
>> block size of 8 pixels: 1 min 10 sec
>>
>> That's a definite improvement! And my machine's processor seems to run
>> less hot,
>> based on the cooling-fan speed.
>>
>>
> Ha! Never thought about that 'trick'!
>
It's highly scene dependent.
On some scenes that already render fast, it can cause the renter time to
increase.
Then, there are cases where it don't have a significant effect.
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