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On 3/17/22 02:04, jr wrote:
>> Is the fail easily repeatable?
> not sure, happened late in the animation[*], had no stomach to try + repeat,
> sorry. the code in question is the 'usaf' animation posted same time (March
> 13th).
No problem. The flaky issues / bugs are always the hard ones to run down.
Did you continue the animation successfully starting from frame 3048?
Or, is it an animation where each frame depends on information from
previous frames(s) such that starting at frame 3048 not possible?
I might try running valgrind looking for memory leaks with your
particular animation as a shot in the dark. But, that's not something
I'll get to for a while.
Wondering too if the regular animation mechanisms can develop the memory
bubbles seen with RTR. My guess is the frame rates with regular
animation always too slow for it to happen - and as a light user of
regular animation I've never noticed a (povms) memory bubble effect but,
never gone looking for it, so who knows.
Bill P.
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