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"Bald Eagle" <cre### [at] netscapenet> wrote:
> You're doing exactly the right things for your geometry.
> Make sure you get the normals set correctly for the smooth_triangles,
> so you get a nice smooth surface.
>
> Let me know if you're struggling there - I got it right a while back
> after struggling with that myself - for the Bezier patch paper, IIRC.
>
I just generate mesh with triangles.
No mesh2 and smooth_triangles. I don't know how to calculate the normals.
> What I was trying to suggest in my first post was:
>
> "By using the texture_list it is possible to specify a texture per
> triangle or even per vertex in the mesh. In the latter case the three
> textures per triangle will be interpolated. To let POV-Ray know what
> texture to apply to a triangle, the index of a texture is added to the
> face_indices list, after the face index it belongs to.
Yes this feature seems to fit my needs.
The road is still long ...
Thanks Bill
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