Op 20/02/2021 om 02:41 schreef Robert McGregor:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
>> Excellent! And Thanks for the detailed explanation; I shall note that
>> carefully down for future study and use. The pose rig is particularly
>> interesting for me. I have done some of this in Poser and there it is -
>> not difficult - but demanding a close attention. How is this in Blender?
>> more straightforward? Somehow, I guess it needs a close attention there too.
>
> Thanks Thomas. The posing in Blender is pretty straightforward, it just takes
> time to get all the bones in situated properly within the mesh. I spent about 3
> hours building the rig and trying various poses.
>
Yes, that is pretty close to what Poser needs too. I good incentive to
explore that direction again.
--
Thomas
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