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On 1/26/2021 5:26 AM, BayashiPascal wrote:
> Hi Mike,
>
> I think you could use an isosurface like this:
>
> #declare _thickness = 1.0;
> #declare thickParaboloid =
> function { abs(pow(x,2) + pow(z,2) - y) - _thickness * 0.5}
>
> isosurface {
> function { thickParaboloid(x,y,z) }
> max_gradient 15.0
> contained_by { box { -5, 5 } }
> texture { pigment { color rgb 1.0 } }
> }
>
> Or, you could approximate it with a lathe object.
>
> Hope it will help.
>
> Pascal
>
>
> Mike Horvath <mik### [at] gmailcom> wrote:
>> How would I create a paraboloid with thickness N?
>>
>> I'm guessing I need need to create an offset surface of some sort. Does
>> it need to be an isosurface?
>>
>>
>>
>> Mike
>
>
>
>
>
Thank you! I will test it out.
Mike
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