On 1/19/21 2:51 AM, Thomas de Groot wrote:
> I use a pigment_pattern controlling several image_maps of stony grounds.
> The pigment_pattern itself is also a stony ground image_map. Then
> uv_mapped on a mesh, but an appropriate height_field would also do.
i've not used p_p before... how 'bout a code frag for a feeble old mind
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