POV-Ray : Newsgroups : povray.general : Parallel / Distributed Network Rendering Included in POV : Re: Parallel / Distributed Network Rendering Included in POV Server Time
11 Aug 2024 17:14:24 EDT (-0400)
  Re: Parallel / Distributed Network Rendering Included in POV  
From:
Date: 23 Nov 2001 04:39:48
Message: <5u5svt0j6cd4rp3plhcspgqep4kjojto84@4ax.com>
On Thu, 22 Nov 2001 23:23:52 -0500, Randy Hawley <rha### [at] iquestnet> wrote:

> Also, we need a "binary" scene file, that the parsed scene can be stored in.
> That way, the scene is parsed once, stored in a shared file (or the file can be
> shipped to each rendering engine), then rendered by the farm.

IMO it has sense only if the "binary" format supports constructions like
#macros, #while etc. Sometimes could be  more efficent to send short script with
#while(N<10000) and parse it on place instead of unrolled "binnary" list of
objects with slow bandwidth.

Also I wonder how accuracy problem will work when platforms on the farm will
support different accuracy.

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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