Any idea for nice name for interpolation without interpolation ?
In my rewrtitten sphere_sweep module I have added additional types for
interpolations. One of them is something like "no interpolation" - it makes
set of spheres without connections - then in fact it works for spheres just
like mesh for triangles - have own internal bounding hierarchy, shares data
between instances and reserves memory only for center, radius and pointer to
texture. My problem is that I don't know how to call this kind of
interpolation. I don't like the
no_interpolation
interpolation off
spline off
and have no language experience to choose anything better than
no_spline
So any help with this language problem? Note it should look readable when more
than one interpolation type is specified:
sphere_sweep{
// make rounded cylinder ...
linear_spline
sphere{x 1 pigment{rgb 1}
sphere{y 0.1 pigment{red 0.1}}
// ... and one additional separated sphere
no_spline
sphere{z 0.2 texture{My_Favourite}}
}
ABX
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