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Op 10/01/2021 om 08:49 schreef Thomas de Groot:
> Op 10/01/2021 om 08:41 schreef Thomas de Groot:
>> Op 10/01/2021 om 05:13 schreef Mike Horvath:
>>> This tutorial assumes the planet radius is always 1. What do I need
>>> to do if the radius is some other value? thanks.
>>>
>>>
>>> Mike
>>>
>>
>> The quick answer would be:
>> 1) define a new radius for the planet; e.g. Radius = 100;
>> example) by 1/Radius; e.g. scattering {4, rgb <.4,.5,1>*5*(1/Radius)
>> extinction .00005}
>> 3) Scale your planet and atmosphere union; e.g. union{ sphere{...}
>> sphere{...} scale 100}
>>
>
> I just see that the author additionally scales the atmosphere by 1.04. I
> think you should also compensate for that.
>
> Another possibility would be to fix the planet's and atmosphere's radius
> from the start and not be troubled by extra scaling:
>
> union{
> media{atmos2}}}
> }
>
> The example above about scattering applies also to the absortion media
> of course.
>
And finally, just to be faster than Alain :-)
*Always* use intervals 1 and samples with only one value. Remember that
this is a 1999 tutorial!
And now I shut up.
--
Thomas
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