On 10/31/20 8:23 AM, William F Pokorny wrote:
...
>
> Thinking some of increasing the max allowed depth for AA method 1 to
> perhaps 20. Also of trying again my isosurface cloud renders with jitter
> values >>1.0....
>
I've updated povr's AA and jitter code to support method 1 +r depths of
whatever size. Left the other two methods alone.
Also made some updates to avoid extra work where the threshold is
essentially zero or the aagamma (+ag) is 1.0. This lets one bypass the
gamma curve corrections and use just threshold for control. One can get
substantial render savings. One can also get longer renders. Amounts to
more control and an ability to get time savings when the curve
corrections and threshold tests are just useless computations toward an
end result.
One other thing I've learned is the big jitter makes the method 1
testing left and up only bias more obvious. For symmetry in AA results
methods 2 and 3 are the way to go.
Lastly, attaching another example showing an odd effect one can get with
very big jitter settings and largish threshold settings. Basically the
big jitter only kicks in near where AA does. Not sure if the result
would ever be that useful, but FWIW.
Bill P.
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