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On 10/31/20 4:20 PM, Bald Eagle wrote:
> William F Pokorny <ano### [at] anonymousorg> wrote:
>
>> Thinking some of increasing the max allowed depth for AA method 1 to
>> perhaps 20. Also of trying again my isosurface cloud renders with jitter
>> values >>1.0....
>
> Why "limit" it?
> Maybe issue a warning message that "jitter values above ## may drastically
> increase render times..." Your extreme settings sort of look like a Gaussian
> blur effect, which some folks might find very useful for specialized purposes
> (heightfields, etc.)
>
Storage is what I was thinking on coming up with 20.
I suppose for method 1 and 3 not much reason. Method 2 there is actual
call recursion.
Bill P.
PS. I've wondered whether and actual gaussian/normal jitter distribution
as an option might not be interesting. C++11 offers a set of
distributions and there have long been some internal to POV-Ray. Method
3 uses one of those. Someday, maybe...
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