Yesterday in povray.general I rambled long about the current state of
jitter and related changes made to povr's AA method 1 and 2 jitter.
Attached an image with some examples with the jitter truly random upper
left (no much different than today's v3.8) and three images making use
of larger +j values.
Thinking some of increasing the max allowed depth for AA method 1 to
perhaps 20. Also of trying again my isosurface cloud renders with jitter
values >>1.0....
Bill P.
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Download 'unclampedandrealrandjitter.jpg' (298 KB)
Preview of image 'unclampedandrealrandjitter.jpg'
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