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Le 2020-10-16 à 02:42, Thomas de Groot a écrit :
> Op 15/10/2020 om 21:18 schreef Mr:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>> Please find here the (last) version of the scene. Search for the
>>> differences ;-)
>>>
>>> One notable change I want to elaborate on a bit. I dumped Gilles Tran's
>>> MakeGrass and replaced it by Lawnmaker from Uwe Gleiss (2004).
>>> Unfortunately, his website from where it was downloaded does not exist
>>> anymore. Interestingly, the grass blades were made of parametric objects
>>> and I remembered the infinite time it took to render a proper scene, so
>>> I never used it. William Pokorny's discovery about the optimal settings
>>> for parametric objects, made me curious of course and, Lo! Lawnmaker
>>> suddenly became a serious candidate. Not stopping there, and interested
>>> as I am in using mesh2{} files, I decided to experiment with Meshmaker
>>> (thanks Ingo!). With the help of an example file by Friedrich
>>> Lohmueller, I made the conversion within a couple of minutes. Taking
>>> into account the size of the grasspatches and their grass blade density
>>> (which can increase parsing time quite rapidly) a typical lawn renders
>>> very fast, hardly slower than the rest of the scene.
>>>
>>> --
>>> Thomas
>>
>> Hi sorry, is it too late to give suggestions? The potential of this
>> image is big
>> ! My first and only remark if too late is that there would me a more
>> immersive
>> feeling if silhouette of the castle had more bumpy details for slabs.
>> That would
>> be a lot of work (maybe less for an HG POV displacement). So I hold my
>> tong for
>> the other possible areas to work on and really appologize if it's too
>> late, I
>> enjoy the meteorological effect of clouds falling down to rain a lot,
>> and the
>> slopes of distant hills , and the grain on the rusty metal bar and the
>> position
>> of wooden ramp to compose image into depth.
>>
>>
>
> Never too late for suggestions; if I am going to do something with them
> is another matter. ;-)
>
Maybe not for this one, but for your next master piece 😉
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