POV-Ray : Newsgroups : povray.binaries.images : Pending Storm : Re: Pending Storm - final Server Time
8 May 2024 17:48:00 EDT (-0400)
  Re: Pending Storm - final  
From: Alain Martel
Date: 16 Oct 2020 18:39:39
Message: <5f8a212b$1@news.povray.org>
Le 2020-10-16 à 02:42, Thomas de Groot a écrit :
> Op 15/10/2020 om 21:18 schreef Mr:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>> Please find here the (last) version of the scene. Search for the
>>> differences ;-)
>>>
>>> One notable change I want to elaborate on a bit. I dumped Gilles Tran's
>>> MakeGrass and replaced it by Lawnmaker from Uwe Gleiss (2004).
>>> Unfortunately, his website from where it was downloaded does not exist
>>> anymore. Interestingly, the grass blades were made of parametric objects
>>> and I remembered the infinite time it took to render a proper scene, so
>>> I never used it. William Pokorny's discovery about the optimal settings
>>> for parametric objects, made me curious of course and, Lo! Lawnmaker
>>> suddenly became a serious candidate. Not stopping there, and interested
>>> as I am in using mesh2{} files, I decided to experiment with Meshmaker
>>> (thanks Ingo!). With the help of an example file by Friedrich
>>> Lohmueller, I made the conversion within a couple of minutes. Taking
>>> into account the size of the grasspatches and their grass blade density
>>> (which can increase parsing time quite rapidly) a typical lawn renders
>>> very fast, hardly slower than the rest of the scene.
>>>
>>> -- 
>>> Thomas
>>
>> Hi sorry, is it too late to give suggestions? The potential of this 
>> image is big
>> !  My first and only remark if too late is that there would me a more 
>> immersive
>> feeling if silhouette of the castle had more bumpy details for slabs. 
>> That would
>> be a lot of work (maybe less for an HG POV displacement). So I hold my 
>> tong for
>> the other possible areas to work on and really appologize if it's too 
>> late, I
>> enjoy the meteorological effect of clouds falling down to rain a lot, 
>> and the
>> slopes of distant hills , and the grain on the rusty metal bar and the 
>> position
>> of wooden ramp to compose image into depth.
>>
>>
> 
> Never too late for suggestions; if I am going to do something with them 
> is another matter. ;-)
> 

Maybe not for this one, but for your next master piece 😉


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.