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Hi(gh)!
On 12.09.20 15:05, Bald Eagle wrote:
> =?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
>
>> According to the official 3.7 tutorial, the texture/pigment statement
>> still has to be part of the original mesh2 definition -
>
> The _NAME_ of the texture does - which can be defined in the pov file that then
> includes your mesh2.
O.k., I tried this - with the following code in my mesh2 generator
replacing the texture_list:
// begin code
#write (ES, concat(" uv_vectors\n",
" {\n",
" ",str(NumUVVectors, 1, 0),"\n"))
#for (a, 0, ydim-1)
#for (b, 0, xdim-1)
#write (ES, concat("<", str(b*(1/xdim), 1, 6), ",",
str(a*(1/ydim), 1, 6), ">"))
#if (a < ydim-1 & b < xdim-1)
#write (ES, ",")
#end
#write (ES, "\n")
#end
#end
#write (ES, " }\n")
// end of code
But, depending on whether I set the #for loop limits and the #if
condition for the last vector to ydim-1, xdim-1 or ydim-2, xdim-2, I
either get "Texture index out of range" or "Expected 'numeric
expression', } found instead". What goes wrong?
See you in Khyberspace!
Yadgar
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