POV-Ray : Newsgroups : povray.binaries.images : Applying textures to a spherical heightfield section afterwards? : Re: Applying textures to a spherical heightfield section afterwards? Server Time
25 Apr 2024 22:43:42 EDT (-0400)
  Re: Applying textures to a spherical heightfield section afterwards?  
From: Jörg "Yadgar" Bleimann
Date: 12 Sep 2020 07:08:06
Message: <5f5cac16$1@news.povray.org>
Hi(gh)!

On 12.09.20 11:51, Le_Forgeron wrote:

> script generates the mesh2 with uv-coordinates of the points, and
> "later", you provide the texture/pigment as an image.
> 
> The range of uv for the script is very small (as the whole earth would
> use 0-1 x 0-1 .

According to the official 3.7 tutorial, the texture/pigment statement 
still has to be part of the original mesh2 definition - so that would be 
no solution to my problem!

See you in Khyberspace!

Yadgar


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