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Hi(gh)!
On 12.09.20 11:51, Le_Forgeron wrote:
> script generates the mesh2 with uv-coordinates of the points, and
> "later", you provide the texture/pigment as an image.
>
> The range of uv for the script is very small (as the whole earth would
> use 0-1 x 0-1 .
According to the official 3.7 tutorial, the texture/pigment statement
still has to be part of the original mesh2 definition - so that would be
no solution to my problem!
See you in Khyberspace!
Yadgar
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