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Bald Eagle wrote on 30/07/2020 12:59:
> A bit more progress:
>
> Got the cartesian to spherical to uv conversions worked out, used the mapping to
> look up altitude at any given point, and have bezier arrays for each of the
> tiles. Using the mapping to sample the center rgb value of a tile from a color
> world map gave me a rough value which hopefully may be used to automate terrain
> designations and texture definitions.
>
> I overrode the random format assigned to the tiles, and made them all bezier
> patches - about 1500. Elevation is greatly exaggerated (x300). Can render as a
> wireframe of bezier splines, and still have to work out how to generate the
> appropriate heightfields from the world map for the individual tiles.
>
More and more interesting...
Paolo
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