POV-Ray : Newsgroups : povray.binaries.images : HELP REQUEST: Twisted Ropes of Ballista : Re: HELP REQUEST: Twisted Ropes of Ballista Server Time
5 May 2024 17:49:06 EDT (-0400)
  Re: HELP REQUEST: Twisted Ropes of Ballista  
From: Alain Martel
Date: 5 Mar 2020 15:49:18
Message: <5e6165ce$1@news.povray.org>

> So, here's what it looks like after doing a fair bit of fiddling, trying to make
> the HF's "pop", and partly sifting through all of the bolts to try to
> differentiate/accentuate those as well.
> 
> Observations:
> 
> 1.  It looks - front heavy.   Like it would tilt/fall forward at a moment's
> notice.

The front part is  mostly hollow, a large box. The stock is long and 
massive enough to make a good counterweight.

> 
> 2.  The ropes need to be WAY thicker - I'm thinking like 7 times what you've got
> - surround that one skinny rope with a hexagon of other ropes.

Agree. Also, need more of them.

> 
> 3.  There needs to be a lot more ropes wound around the throwing arm, and you've
> got the second part of the ropes the wrong way around.   Pulling back the
> throwing arm would only loosen them.   It would also be good to have at least 3
> different rope textures to give some variation and visually differentiate the
> individual lines. (and I have to fix the extent - somehow what I have is too
> short at the bottom)

They need to all go in the same direction.

> 
> 4.   The original "FrontShield" texture was a stock copper.   Is that what you'd
> want?
> 
> 5.  That leather texture is pretty nice.   :)   Yours?
> I'm thinking add a bit of a leather under-texture and fray out the impact points
> a bit to simulate wear.
> 
> 6. Still too clean and pretty for a war engine.  Have you thought of using CH's
> isowoods for the pieces?   Also someone who knows how to dirty it up with a
> proximity pattern would be a great addition.
> 
> 
> So here's a dual view at 1366 x 768 with lots of light and radiosity.
> 

That one have just been built. It have only been test fired. Waiting for 
it's first actual combat.


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