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> So, here's what it looks like after doing a fair bit of fiddling, trying to make
> the HF's "pop", and partly sifting through all of the bolts to try to
> differentiate/accentuate those as well.
>
> Observations:
>
> 1. It looks - front heavy. Like it would tilt/fall forward at a moment's
> notice.
The front part is mostly hollow, a large box. The stock is long and
massive enough to make a good counterweight.
>
> 2. The ropes need to be WAY thicker - I'm thinking like 7 times what you've got
> - surround that one skinny rope with a hexagon of other ropes.
Agree. Also, need more of them.
>
> 3. There needs to be a lot more ropes wound around the throwing arm, and you've
> got the second part of the ropes the wrong way around. Pulling back the
> throwing arm would only loosen them. It would also be good to have at least 3
> different rope textures to give some variation and visually differentiate the
> individual lines. (and I have to fix the extent - somehow what I have is too
> short at the bottom)
They need to all go in the same direction.
>
> 4. The original "FrontShield" texture was a stock copper. Is that what you'd
> want?
>
> 5. That leather texture is pretty nice. :) Yours?
> I'm thinking add a bit of a leather under-texture and fray out the impact points
> a bit to simulate wear.
>
> 6. Still too clean and pretty for a war engine. Have you thought of using CH's
> isowoods for the pieces? Also someone who knows how to dirty it up with a
> proximity pattern would be a great addition.
>
>
> So here's a dual view at 1366 x 768 with lots of light and radiosity.
>
That one have just been built. It have only been test fired. Waiting for
it's first actual combat.
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