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> flying over water will take much adjustment to the water.
> didnt look right
>
That water looks to reflective, don't seems to vary according to the
incident angle and lack transparency. Did you use a variation of some
chrome texture ?
You should add an interior :
interior{ior 1.34 fade_color<0.2, 0.35, 0.9> fade_power 1001
fade_distance ValueDependOnScale} // 1.34 is for sea water
// fade_color for the sea water colour.
Then, use fresnel reflection AND conserve_energy in your finish.
Also, using pigment{rgbt 1} greatly help. Don't forget to add an under
plane to represent the sea floor.
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