> the scene looks like a billion points,
> so I would say isolate local points for mesh of smooth triangles.
>
> I might have more ideas when I have time to look that this Grand Canyon DEM
> used here. smooth smooth.
>
> but height_field I recall seeing triangles, but there's a smoothing command?
> I dont really remember exactly.
>
hight_field{DefinitionOfHightField smooth AnyTransformAndTecture}
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