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> On 11/22/19 4:27 AM, s.day wrote:
>> Clumping is the way to go I think. On any grass scenes I have created
>> I would
>> create a clump of grass (maybe 20 blades) over a small area of a few
>> square
>> centimeters. (Often I would create an array of clumps with randomisation)
>>
>> Then repeat the clumps over the terrain, the spacing can then be
>> larger between
>> 'blades' but allows for rougher terrain.
>>
>> Pretty sure the macro for this grass is in the binaries section on the
>> site if
>> you want to try it out.
>>
> An amazing image. Improved? My minds eye thinks you've added additional
> plants & flowers over the version previously posted? I also don't recall
> being able to see inside the tree's cavity as well - but maybe that's
> positioning of the image on my low-ish quality monitors.
>
> Bill P.
When I was using my old CRT monitor, the cavity did not show any detail
in that cavity, but modern monitors make them quite visible.
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