POV-Ray : Newsgroups : povray.binaries.images : POV-Ray Archaeology: Yet Another Grass Scene by Vahur Krouverk, 1999-01-02 : Re: POV-Ray Archaeology: Yet AnotherGrassScenebyVahurKrouverk,1999-01-02 Server Time
5 May 2024 12:21:27 EDT (-0400)
  Re: POV-Ray Archaeology: Yet AnotherGrassScenebyVahurKrouverk,1999-01-02  
From: Alain Martel
Date: 25 Nov 2019 12:20:23
Message: <5ddc0d57@news.povray.org>

> On 11/22/19 4:27 AM, s.day wrote:
>> Clumping is the way to go I think. On any grass scenes I have created 
>> I would
>> create a clump of grass (maybe 20 blades) over a small area of a few 
>> square
>> centimeters. (Often I would create an array of clumps with randomisation)
>>
>> Then repeat the clumps over the terrain, the spacing can then be 
>> larger between
>> 'blades' but allows for rougher terrain.
>>
>> Pretty sure the macro for this grass is in the binaries section on the 
>> site if
>> you want to try it out.
>>
> An amazing image. Improved? My minds eye thinks you've added additional 
> plants & flowers over the version previously posted? I also don't recall 
> being able to see inside the tree's cavity as well - but maybe that's 
> positioning of the image on my low-ish quality monitors.
> 
> Bill P.

When I was using my old CRT monitor, the cavity did not show any detail 
in that cavity, but modern monitors make them quite visible.


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