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On 11/17/19 3:56 PM, tmelram wrote:
> Hi, I am using Blender to model and wanted to use POV ray to render my scenes.
> But, I'm getting serious shadow issues. There seem to be triangles near wherever
> there are shadows!
>
> A picture of the problem:
> https://i.imgur.com/z6Ftxv6.png
>
> How can I remedy this??
>
I don't use meshes often myself, but played with your scene a bit today
using the shipped shapes.inc HF_Sphere macro to learn. I had to
sub-divide to around 2500 points before the artifacts mostly gone and
10000 points before really clean. Renders without AA. Your original mesh
had 482 points.
FYI. The problem here is a general one and called variously out and
about as the "terminator shadow artifact" / "terminator artifact" /
"terminator issue" / "shadow artifacts" and so on. A few tools have
claimed fixes - which involve on the fly fudging of one sort or other
where I've peaked at them. Christoph (clipka) was working on / had in
mind some 'fix' for POV-Ray, but not sure where it stands implementation
wise.
The workarounds others have suggested are the ones I'm aware of for
POV-Ray.
Bill P.
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