POV-Ray : Newsgroups : povray.general : SEVERE shadow problems with Blender POV renders?? Is anyone familiar with i= : Re: SEVERE shadow problems with Blender POV renders?? Is anyone familiar wi= Server Time
29 Apr 2024 02:43:40 EDT (-0400)
  Re: SEVERE shadow problems with Blender POV renders?? Is anyone familiar wi=  
From: Alain Martel
Date: 19 Nov 2019 12:59:39
Message: <5dd42d8b$1@news.povray.org>
Le 2019-11-17 à 18:03, Bald Eagle a écrit :
> 
> 
>>> Hi, I am using Blender to model and wanted to use POV ray to render my scenes.
>>> But, I'm getting serious shadow issues. There seem to be triangles near wherever
>>> there are shadows!
> 
> Well - those appear to be actual triangles.  Can you export from Blender with
> the msh2 object format, rather than mesh?
> Then you could use the smooth_triangles to get a better geometric surface.
> 
>
http://wiki.povray.org/content/Documentation:Tutorial_Section_3.1#Polygon_Based_Shapes
> 
> 
IIRC, Blender already export it's meshes with smooth triangles UNLESS 
instructed not to.

Solution : Subdivide the mesh. Wuill make the object use more memory.

Using an area_light with area_illumination can help make those less visible.


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