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Le 2019-11-17 à 18:03, Bald Eagle a écrit :
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>>> Hi, I am using Blender to model and wanted to use POV ray to render my scenes.
>>> But, I'm getting serious shadow issues. There seem to be triangles near wherever
>>> there are shadows!
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> Well - those appear to be actual triangles. Can you export from Blender with
> the msh2 object format, rather than mesh?
> Then you could use the smooth_triangles to get a better geometric surface.
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http://wiki.povray.org/content/Documentation:Tutorial_Section_3.1#Polygon_Based_Shapes
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IIRC, Blender already export it's meshes with smooth triangles UNLESS
instructed not to.
Solution : Subdivide the mesh. Wuill make the object use more memory.
Using an area_light with area_illumination can help make those less visible.
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