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On 11/3/19 8:56 AM, jr wrote:
> hi,
>
> William F Pokorny <ano### [at] anonymousorg> wrote:
...
>
> open to ideas. more function voodoo, I bet. :-)
>
:-) Ah sorry, I aimed my response toward doing as much in POV-Ray as
possible given you seemed averse to intersecting the shapes with solid
pigments and using a stand-alone edge detection program.
To just try the -render perspective camera above, below and combine
idea- do one set of frames with the camera above and stick those frames
in a directory aboveFramesDir and similarly a camera below scan.
You're already using your own image->df3 program. Read in both above
frame and below frame images and take the max r,g,b found before you
write the df3 sample position. If the method works, refinements in
position etc, can wait until you find you need them. Might be the basic
idea doesn't work for some reason I don't see(1)...
Bill P.
(1) - There are issues where any scan approach will run into
complications beyond those being considered presently. Interior textures
different than outside textures for objects scanned, for example.
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