POV-Ray : Newsgroups : povray.binaries.images : object_pattern fun : Re: object_pattern fun Server Time
4 May 2024 23:57:25 EDT (-0400)
  Re: object_pattern fun  
From: Thomas de Groot
Date: 25 Oct 2019 03:09:18
Message: <5db29f9e@news.povray.org>
Op 25/10/2019 om 01:06 schreef Bald Eagle:
> "Bald Eagle" <cre### [at] netscapenet> wrote:
> 
>> #macro LetterSign (_Letter, _Color)
> 
> blah blah blah...
> 
> 
> 
> I was sifting through all the code in my head, and wanted to do some marking of
> the surface of my newly made prism thing.
> Indenting the surface with a difference had its merits, but I wanted good
> visibility without changing the geometry.
> 
> So I thought that using the objects in an object pattern would be cool - but
> make it so that they went all the way through from one side to the other.
> 
> Based upon my past lessons and experiments with functions, and the excellent
> advice of Mr. Pokorny, I figured I could plug the object pattern into a
> function, and use that as a pigment - but scale it infinitely along one axis.
> 

Yes, that should be the way to do it. Using CSG objects, like I did, in 
their simplest form, result of course in different "cut outs" related to 
their position in space.

> A further experiment - just jotting this down here for the future - would be to
> do an intersection of 3 such orthogonal patterns, probably via an isosurface, to
> get an "object" like you might cut out of a block of wood marked on 3 faces -
> for further processing.   Perhaps add in some of that smoothing that I worked
> on...
> 

Yes.

> 
> Anyway, here's a scene showing the infinitely scaled object pattern, to produce
> a silhouette.
> 
> The view is from the top, of horizontal slices, and then the sides are 2 boxes
> sliced through x-y and rotated to face up, showing the effect.
> 
[snip]
Yes.

-- 
Thomas


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