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Op 13/10/2019 om 22:55 schreef Cousin Ricky:
> On 2019-10-13 7:18 AM (-4), Thomas de Groot wrote:
>> Nothing fanciful or special; just messing around with object patterns...
>
> Here are a couple of scenes that relied heavily on object patterns. The
> flags are 100% procedural. The U.S. Virgin Islands flag required
> multiple layers of object patterns, and I somehow accomplished this
> before Blue Herring published his wonderful MultiObjectPattern macros.
> The Ohio flag as a whole is an object pattern with a transparent
> background for the non-rectangular outline.
>
> Tip: I had to make the Ohio flag hollow, even though it is an open
> mesh, to avoid killing the sky fog behind it.
Holly Molly! I was just leaning back with a self-satisfied grin on my
face, and there you come shattering my rosy bubble! :-)
This is impressive indeed. I was (tentatively) thinking about building
multi-layered object patterns, just not yet knowing how to go about that...
Hey! I have those Blue Herring macros buried somewhere in my vault! Got
to haul them out. Thanks for the reminder indeed.
Aside: There are so many goodies produced by the community over the
years that many tend to get lost. A pity indeed. I am not sure what we
can do about this...
--
Thomas
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