On 2019-10-13 7:18 AM (-4), Thomas de Groot wrote:
> Nothing fanciful or special; just messing around with object patterns...
Here are a couple of scenes that relied heavily on object patterns. The
flags are 100% procedural. The U.S. Virgin Islands flag required
multiple layers of object patterns, and I somehow accomplished this
before Blue Herring published his wonderful MultiObjectPattern macros.
The Ohio flag as a whole is an object pattern with a transparent
background for the non-rectangular outline.
Tip: I had to make the Ohio flag hollow, even though it is an open
mesh, to avoid killing the sky fog behind it.
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