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Le 19-08-19 à 11:52, Kima a écrit :
> I try to build a human body with blob to make something like
>
https://media.istockphoto.com/photos/idea-man-person-thinking-stick-figure-brainstorming-people-3d-light-picture-id9265
> 83606
>
> I started with the basic shapes of the body part as
>
> blob{
> threshold 0.65
> cylinder{<-.4,0,0>,<-.4,2,0>, 1, 1}
> cylinder{<.4,0,0>,<.4,2,0>, 1, 1}
> cylinder{<-.4,0,0>,<-.6,-3,0>, .6, 1}
> cylinder{<.4,0,0>,<.6,-3,0>, .6, 1}
>
> cylinder{<.4,1.8,0>,<3,1,0>, .6, 1}
> cylinder{<-.4,1.8,0>,<-3,1,0>, .6, 1}
>
> sphere{ < 0,3.7,0>, 2.75, .75}
> scale 1
> rotate<0,0,0>
> translate<0,0.5,0>
> texture{ pigment{ color rgb<1,1,1>}
> finish { phong 1}}
> }
>
> Am I on the right track? Or should I use available functions/macros such as
> sphere_sweep?
>
>
If you want to be able to animate it, you should create the limbs at the
origin, rotate them as desired, then, translate them to the desired
location.
Fore arms and lower legs rotated at the elbow and knee, attached to arm
and tight, then arm and tight rotated then attached to the shoulder and hip.
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