POV-Ray : Newsgroups : povray.general : minimalistic human body by blob : Re: minimalistic human body by blob Server Time
26 Apr 2024 18:43:33 EDT (-0400)
  Re: minimalistic human body by blob  
From: Alain
Date: 20 Aug 2019 10:10:51
Message: <5d5bff6b$1@news.povray.org>
Le 19-08-19 à 11:52, Kima a écrit :
> I try to build a human body with blob to make something like
>
https://media.istockphoto.com/photos/idea-man-person-thinking-stick-figure-brainstorming-people-3d-light-picture-id9265
> 83606
> 
> I started with the basic shapes of the body part as
> 
> blob{
>    threshold 0.65
>    cylinder{<-.4,0,0>,<-.4,2,0>, 1, 1}
>    cylinder{<.4,0,0>,<.4,2,0>, 1, 1}
>    cylinder{<-.4,0,0>,<-.6,-3,0>, .6, 1}
>    cylinder{<.4,0,0>,<.6,-3,0>, .6, 1}
> 
>    cylinder{<.4,1.8,0>,<3,1,0>, .6, 1}
>    cylinder{<-.4,1.8,0>,<-3,1,0>, .6, 1}
> 
>    sphere{  < 0,3.7,0>, 2.75, .75}
>    scale 1
>    rotate<0,0,0>
>    translate<0,0.5,0>
>    texture{ pigment{ color rgb<1,1,1>}
>             finish { phong 1}}
>   }
> 
> Am I on the right track? Or should I use available functions/macros such as
> sphere_sweep?
> 
> 

If you want to be able to animate it, you should create the limbs at the 
origin, rotate them as desired, then, translate them to the desired 
location.
Fore arms and lower legs rotated at the elbow and knee, attached to arm 
and tight, then arm and tight rotated then attached to the shoulder and hip.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.