Op 01/08/2019 om 01:22 schreef Bald Eagle:
>
> "jr" <cre### [at] gmailcom> wrote:
>
>> what I do not understand is why.
>
> Just add
> #declare Epsilon = 0.000001;
>
> after the camera declaration, and then in the atan2 formulas add Epsilon to x.
> Once all of the rest of the missing ;'s are added, the scene renders fine.
>
>
Excellent! Thanks a lot.
Nice little thing to mess around with.
--
Thomas
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