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On 5/28/2019 1:31 PM, Bald Eagle wrote:
> I think you need to use the functions to define a pigment, which is THEN fed
> into the heightfield.
>
> http://wiki.povray.org/content/HowTo:High_precision_heightfields
>
That tutorial doesn't show how to pipe the functions back into a
height_field object. It just shows how to generate a bitmap image that
is then used in a later step.
> Also, you can use your functions to generate an isosurface directly, which will
> look just like a heightfield.
>
I am using isosurfaces already, but don't know how to smooth them. I
posted my code in p.t.s-f.
Michael
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