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On 5/16/19 3:16 AM, IGM wrote:
> Hi!
> I'm trying to use the user_defined camera, but the explanation in the reference
> and the examples I find around are still obscure to me. Is there any for-dummies
> introduction? Is there anyone who can try to describe its use in different
> words?
>
> Thank you
> igmar
>
>
Have you played with the v3.8 sample scene? It was aimed to be pretty
simple and has a defined perspective camera too so you can see - in a
more usual way - the shapes which the user_defined inward cylindrical
camera is 'viewing' as rays are defined in a rotating fashion around the
y axis from top to bottom.
<install location>/scenes/camera/user_defined.pov
or on github at:
https://github.com/POV-Ray/povray/tree/master/distribution/scenes/camera
The location block defines the origin of each ray. The direction block
the direction from each ray. Change, for example, the { y } in the
locations block of the example scene to { y+0.5 } and render the scene
anew. (The inward looking cylindrical set of rays now sits higher in y
relative to the shapes in the scene.)
Bill P.
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